Rebecca Roman

I am a game designer, composer, and sound designer with a background in level design and electronic music production seeking an internship in the field of Game Design or Game Sound Design for Summer 2019.


Master of Arts, Media and Information | GPA: 4.0/4.0       Expected May 2020

Michigan State University, East Lansing, MI  

Linked BA/MA Program  

Concentration in Games, Film, and Transmedia  

Certificate in Serious Game Design

Bachelor of Arts, Media and Information | GPA: 3.6/4.0      May 2019

Michigan State University, East Lansing, MI  

Minor in Game Design and Development, Program ranked #7 in North America by Princeton Review in 2018 Minor in Computer Science  Honors College

Sound Designer, Composer | Games for Entertainment and Learning Lab   Summer 2018 - Present

Produced sound effects/music and designed unique audio systems for four company projects including:

• UI and ambient puzzle music for Quantum 3, a physics based match 3 game that teaches quantum physics.

• Character voice lines and soundtrack for Monster Savings, an endless runner that teaches financial literacy.

• Item sound effects and battle music for Plunder Panic, an award winning pirate themed party game.

• Ambience for When Rivers Were Trails, an adventure game that centers around Native Americans in the 1890s.

Instructor | Michigan State Media Camps       Summer 2018          

Taught basic game design principles and an introduction to Unity3D to middle/high school students.

Virtual Reality Research Intern | Media and Information Research Laboratory   Fall 2018 - Present

Assistant to Dr. Rabindra Ratan, East Lansing, MI        

Collaborated with researchers and developers to develop a mobile narrative game that induces empathy.

Professorial Assistant | iVerse Laboratory       Fall 2016 – Spring 2018

Assistant to Dr. Taiwoo Park, East Lansing, MI        

Designed and programmed a haunted house escape room virtual reality game.


Software/Systems: Shader Graph, Shader Forge, Cubase, Reason, Audition, Python, C++, C#, Unity, Adobe Illustrator, Adobe Photoshop

Game Design/Other: Music Composition, Level Design, Systems Design  


Lika (Sound Designer, Composer) – composed an orchestral piece for each of the four seasons that added instrument layers to the mix when the player picked up a collectible.

Everything is Magnet (Sound Designer, Composer, Level Designer) – composed a progressive soundtrack that becomes more involved through each level and designed puzzle rooms.



• 2017 - Present: Dean’s List, Michigan State University College of Communication Arts and Sciences • 2016 - Present: Michigan State Honors College Scholarship

• 2016 – Present: Competitive League of Legends Player, ranked Diamond IV (top .5% of players in North America)

• 2015 - Awarded 1st Degree Black Belt in Hup Kwon Do 

References Available Upon Request 

© 2020 Rebecca Roman