When Rivers Were Trails

When Rivers Were Trails is an educational 2D adventure game about the impact of allotment acts on Indigenous communities.

Lead Sound Designer

I worked with a sound design team to create authentic sound effects and ambience tracks. In each scene of the game, there is a unique combination of sound effects and ambience layers including:

- moving, rushing, still, and bubbling water

- crickets, cicadas, and various birds

- rain, storms

- wind, rustling plants/grass

- fire, crowds of people, train sounds

© 2019 Rebecca Roman