When Rivers Were Trails

When Rivers Were Trails is an educational 2D adventure game about the impact of allotment acts on Indigenous communities.

It won the Adaptation Award at IndieCade in 2019.

Lead Sound Designer

I worked with a sound design team to create authentic sound effects and ambience tracks. In each scene of the game, there is a unique combination of sound effects and ambience layers including:

- moving, rushing, still, and bubbling water

- crickets, cicadas, and various birds

- rain, storms

- wind, rustling plants/grass

- fire, crowds of people, train sounds

© 2020 Rebecca Roman